Attack/Defense Factors VS Combined Combat Factors

What makes a wargame tick? Or cluck... Discuss here!

Re:

Postby COLTDAGUY » Mon Oct 19, 2009 10:26 am

vmibert wrote:Here's the link to the paper from RAND:

http://www.rand.org/pubs/monograph_reports/MR638/#

You can download the report (PDF format) at this link.

Bert


Thanks Charles .... I'll download it and take a look.... :-)

Hey ... Your are a former USAF Officer aren't you? How about coming over and commenting on the strategy on our air game in progress in the on-line games section!! Would enjoy hearing your comments...

Thanks again! :-)
Bob
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Re: Attack/Defense Factors VS Combined Combat Factors

Postby urbinoprince » Thu May 03, 2012 10:18 am

Long time in Lowry's Panzerfaust magazine (by the way I am looking for issues and games of Greenwood's Panzerfaust), there was an article, I believe, by Richard Hamblen. The title was something like this, A Factor is a Factor is a Factor (except when it is not). He was examining how two different designers designed their ACW games- Gettyburg 1964 and Chacellorsville (1st Edition). After careful study, he concluded that he felt that he understood why most units were rated as they were, but then again there were enough exceptions to throw out his (simple or complex) reasoning out altogether.
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